AboutWork
zach white
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XBOX
Created to be collected
Products that turn gaming hardware into personal expression
TACTILE INC. (2021-2024)
Developed during my time at Tactile Inc. in Boston, this work was created in partnership with Xbox and focused on extending the brand beyond the screen through physical products and limited-edition releases.
More Than Hardware

Gaming hardware does more than support play.

Consoles and controllers sit in bedrooms, living rooms, dorms, and streaming setups as visible objects people choose to live with. As gaming culture has grown, hardware has increasingly become a way to express taste, identity, fandom, and belonging.

For Xbox and its growing community of gamers, limited edition and branded hardware carry meaning beyond performance.

A Marker of Belonging

Limited releases are designed to be one of a kind, each design is constrained into Xbox hardware established standards around form, usability, manufacturing, and brand guidelines. The work becomes balancing what needed to remain consistent, with what can change, and how each variables comes together to create something meaningful for a particular audience or moment.

Color, material, finish, and graphics were our primary tools for creating distinction without losing the logic of the larger Xbox family.

Created to be collected

Limited and special-edition releases allow Xbox to move beyond utility and into identity.

Each product responds to a new audience, franchise, or cultural moment all while remaining unmistakably xbox.

Agency

Tactile Inc. (Boston, MA)

Role

Product Design
CMF Design
Visual Storytelling
Brand Expression

Team

Rich Hanks
Julia Milano
Matt Harvey
Sarah Masaschi

Accesories
The Series X Console Wrap
The Xbox Series X launched with a minimal hardware aesthetic and limited color palette designed to remain timeless within the home.

Console wraps allow players to personalize their hardware without modifying the system itself or purchasing limited releases. Gamers can shift how the console fits their space, identity, or fandom while the underlying Series X remains unchanged.
The Xbox Credit Card
Xbox has historically lived primarily inside the gaming ecosystem.

The Xbox Mastercard extends the brand into an everyday object. The challenge was designing a card needs to feel timeless enough for daily use. The visual system balances personality, inclusivity, and familiarity with a visual language that appeals to a diverse group of gamers.
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Limited Edition Controllers
Limited and special-edition controllers allow Xbox to respond more freely to audience interests, cultural moments, materials, and visual experimentation
The Cipher Series
The Cipher Series was a response to the rise of transparent materials across product and fashion. Designs are minimal allowing the technology that's usually covered to become the visual focal point.
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The Breaker Series
Camo had long been part of Xbox’s visual language, The Breaker Series reinterpreted the pattern through softer palettes and more expressive compositions. The series expanded the range of the portfolio as gaming audiences became increasingly diverse.
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© 2026, zach white